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Senior/Lead Artist
Canberra
2K Australia, Canberra (2007 – 2015)
Lead Weapons Artist on Borderlands The Presequel
Duties: Weapon and Vehicle game system and art creation
Lead Artist on Bioshock Infinite Australian Studio
Duties: Implementation of art production pipelines
Lead Artist/Senior Artist on The Bureau
Duties: Implementation of art production pipelines
Senior Artist on Bioshock 2
Duties: All aspects of environment creation
Senior Artist on Bioshock 1
Duties: All aspects of environment creation
Plasticwax , Sydney (Jan 2006 - 2007)
Outsourcing Lead Artist for Desert Storm 2
Duties: implementation of art production pipelines
Lead Artist of up to 15 artist
weapons and vehicle creation.
The following are additional games and game cinematics I have
worked on in varying capacities through remote freelance or
outsourcing companies.
Neverwinters Nights 2
Ghost Rider
Fixer
Conflict 5
Perception, Sydney (April 2004 - Dec 2005)
Senior Artist for Stargate SG1: The Alliance™
Duties: environments, weapons and vehicle creation.
Act3 Animation, Melbourne (Contract, 2004)
Character Artist for Neverwinter Night 2 trailer.
Duties: high polygon modelling and texturing of characters.
Climax Group Ltd, U.K. ( Sept 2001 - 2003)
Mid Level Environment artist on Sudeki™
Duties: optimisation and polish of environments, prop creation.
Environment artist on SX Superstar™
Duties: modelling, texturing of tracks.
Next-Gen art development.
Character and world asset creation.
High and low polygon modelling.
Texture mapping.
Texture painting.
Character rigging.
Fast work rate.
Artistic adaptation.
Art production management.
- Develop and optimize work processes.
- Scheduling
- Outsourced asset tracking and management
3D Studio Max
Character Studio
Maya
Photoshop
ZBrush
Unreal Editor
Perforce
English
French
Jamie O'Toole | jamie@digitizedstone.com | Ph. 0466 544584